Items database

Gamble With Your Friends Items Database

A searchable item table and route planner for effects, risk level, use cases, priority, and patch status. Unchecked rows are marked clearly.

Item route planner

Protect the shared bank, recover bad outcomes, and avoid unnecessary volatility.

Holy Statue

7 Tickets · Loss recovery

Score 11

Group the team near fast-repeat tables, then stop when protection ends.

Low riskHigh priority
  • Loss recovery matches this route.
  • Loss recovery is useful in this run stage.
  • High route priority.
Insurance

7 Tickets · Loss recovery

Score 11

Protect a team that keeps taking necessary but painful bets.

Low riskHigh priority
  • Loss recovery matches this route.
  • Loss recovery is useful in this run stage.
  • High route priority.
Time Machine

6 Tickets · Loss recovery

Score 11

Save for a meaningful failed play instead of spending it on a minor loss.

Low riskHigh priority
  • Loss recovery matches this route.
  • Loss recovery is useful in this run stage.
  • High route priority.
Angel's Reel

3 Tickets · Loss recovery

Score 10

Early and mid runs where one bad table can erase shared-bank progress.

Medium riskHigh priority
  • Loss recovery matches this route.
  • Loss recovery is useful in this run stage.
  • High route priority.

Low-fit picks

A free item reported for hitting other players rather than improving quota directly.

Gambles the previous win into a high-variance outcome: lose it or multiply it.

Reported as a low-cost shop item, but the exact effect is not confirmed strongly enough yet.

Pair with achievement tracker

Items database

Public guide data is cross-checked where possible, but exact item behavior can still change between patches. Treat this as a planning table until you confirm the current build in-game.

Angel's Reel

Price: 3 Tickets

High

After a loss, gives the team a recovery spin that can return the lost amount.

Use case: Loss recovery
Best use: Early and mid runs where one bad table can erase shared-bank progress.
Medium riskCross-checked guide dataMay 11, 2026
Gambler's Confidence

Price: 7 Tickets

High

Increases profit amount without needing a complicated combo.

Use case: Profit boost
Best use: Stable mid-to-late runs where the team is already producing wins.
Medium riskCross-checked guide dataMay 11, 2026
Golden Chip

Price: 4 Tickets

High

Provides one free all-in attempt, making the chosen table and timing matter.

Use case: Big swing
Best use: Pair with Taser or another high-value setup instead of spending it randomly.
Medium riskCross-checked guide dataMay 11, 2026
Holy Statue

Price: 7 Tickets

High

Prevents nearby losses while the statue is active.

Use case: Loss recovery
Best use: Group the team near fast-repeat tables, then stop when protection ends.
Low riskCross-checked guide dataMay 11, 2026
Insurance

Price: 7 Tickets

High

Reduces the amount lost when a gamble goes wrong.

Use case: Loss recovery
Best use: Protect a team that keeps taking necessary but painful bets.
Low riskCross-checked guide dataMay 11, 2026
Quota Gun

Price: 5 Tickets

High

Converts body-part loss into quota progress, around 33% of quota per valid shot.

Use case: Quota rescue
Best use: End-of-day emergency use when normal gambling cannot safely finish quota.
High riskCross-checked guide dataMay 11, 2026
Taser

Price: 4 Tickets

High

Raises the maximum bet when used on a keypad, enabling a larger planned wager.

Use case: Big swing
Best use: Set up a Golden Chip play on a table the team already understands.
Medium riskCross-checked guide dataMay 11, 2026
Time Machine

Price: 6 Tickets

High

Rolls back time or a bad outcome, making it a strong mistake-recovery item.

Use case: Loss recovery
Best use: Save for a meaningful failed play instead of spending it on a minor loss.
Low riskCross-checked guide dataMay 11, 2026
Camera

Price: 6 Tickets

Medium

Captures a winning player and can turn that winning moment into extra profit.

Use case: Profit boost
Best use: Point it at a teammate who is about to make a planned, high-value win.
Medium riskCross-checked guide dataMay 11, 2026
Drink

Price: 5 Tickets

Medium

Boosts winnings while the drunk effect is active.

Use case: Profit boost
Best use: Use before a realistic planned win, not while the team is table-hopping.
Medium riskCross-checked guide dataMay 11, 2026
Microphone

Price: 6 Tickets

Medium

Raises nearby profit while active, tied to the singing device effect.

Use case: Profit boost
Best use: Cluster teammates around a planned betting area before activating it.
Medium riskCross-checked guide dataMay 11, 2026
Mystery Box

Price: 4 Tickets

Medium

Grants a random item, so value depends heavily on the roll.

Use case: Utility
Best use: Cheap early experimentation when the shop has no clear plan item.
Medium riskCross-checked guide dataMay 11, 2026
Stake Holder

Price: 6 Tickets

Medium

Increases the strength of item effects.

Use case: Item value
Best use: Runs built around multiple items rather than one isolated play.
Medium riskCross-checked guide dataMay 11, 2026
Bonus Draw

Price: 8 Tickets

Situational

Rewards profitable outcomes with extra Tickets.

Use case: Ticket economy
Best use: Longer routes where the team expects repeated profit, not panic recovery.
Medium riskCross-checked guide dataMay 11, 2026
Devil's Reel

Price: 3 Tickets

Situational

Gambles the previous win into a high-variance outcome: lose it or multiply it.

Use case: Big swing
Best use: Late pushes when the team agrees that volatility is acceptable.
High riskCross-checked guide dataMay 11, 2026
Baseball Bat

Price: Free

Low

A free item reported for hitting other players rather than improving quota directly.

Use case: Chaos
Best use: Treat as a lobby chaos tool; do not count it as a serious economy item.
High riskSingle-source community reportMay 11, 2026
Screwdriver

Price: 3 Tickets

Low

Reported as a low-cost shop item, but the exact effect is not confirmed strongly enough yet.

Use case: Utility
Best use: Skip as a route priority until current-patch behavior is checked in-game.
Unknown riskNeeds in-game verificationMay 11, 2026

How to use item priority

Priority is not a universal tier list. It depends on the current run objective.

High

Helps common routes, survival, money control, or achievement setup often enough to consider early.

Situational

Strong only when the team is targeting a specific game, risk profile, or cash number.

Needs testing

Item prices and exact values should be checked in-game before publishing stronger recommendations.

Item data source policy

Each item row separates current guide data from values that still need direct in-game confirmation.

Cross-checked rows

Rows marked as cross-checked are supported by more than one public guide source.

Needs verification

Values that can change by patch stay flagged until they are tested in the current build.

Route decisions

Use role, risk, and priority together instead of treating ticket price as the only factor.

FAQ

Short answers for players checking this page before a run.

Is item priority a tier list?

No. Priority depends on the run objective, current cash pressure, risk level, and whether the item helps a specific achievement route.

What does source status mean?

Source status separates cross-checked public guide data from single-source community reports and rows that still need current-patch testing.

Why are prices and effects treated cautiously?

Item values can change between patches, so exact prices and effects should be checked in-game before publishing stronger claims.