Gamble With Your Friends Items Database
A searchable item table and route planner for effects, risk level, use cases, priority, and patch status. Unchecked rows are marked clearly.
Item route planner
Protect the shared bank, recover bad outcomes, and avoid unnecessary volatility.
7 Tickets · Loss recovery
Group the team near fast-repeat tables, then stop when protection ends.
- Loss recovery matches this route.
- Loss recovery is useful in this run stage.
- High route priority.
7 Tickets · Loss recovery
Protect a team that keeps taking necessary but painful bets.
- Loss recovery matches this route.
- Loss recovery is useful in this run stage.
- High route priority.
6 Tickets · Loss recovery
Save for a meaningful failed play instead of spending it on a minor loss.
- Loss recovery matches this route.
- Loss recovery is useful in this run stage.
- High route priority.
3 Tickets · Loss recovery
Early and mid runs where one bad table can erase shared-bank progress.
- Loss recovery matches this route.
- Loss recovery is useful in this run stage.
- High route priority.
Low-fit picks
A free item reported for hitting other players rather than improving quota directly.
Gambles the previous win into a high-variance outcome: lose it or multiply it.
Reported as a low-cost shop item, but the exact effect is not confirmed strongly enough yet.
Items database
Public guide data is cross-checked where possible, but exact item behavior can still change between patches. Treat this as a planning table until you confirm the current build in-game.
Price: 3 Tickets
After a loss, gives the team a recovery spin that can return the lost amount.
Best use: Early and mid runs where one bad table can erase shared-bank progress.
Price: 7 Tickets
Increases profit amount without needing a complicated combo.
Best use: Stable mid-to-late runs where the team is already producing wins.
Price: 4 Tickets
Provides one free all-in attempt, making the chosen table and timing matter.
Best use: Pair with Taser or another high-value setup instead of spending it randomly.
Price: 7 Tickets
Prevents nearby losses while the statue is active.
Best use: Group the team near fast-repeat tables, then stop when protection ends.
Price: 7 Tickets
Reduces the amount lost when a gamble goes wrong.
Best use: Protect a team that keeps taking necessary but painful bets.
Price: 5 Tickets
Converts body-part loss into quota progress, around 33% of quota per valid shot.
Best use: End-of-day emergency use when normal gambling cannot safely finish quota.
Price: 4 Tickets
Raises the maximum bet when used on a keypad, enabling a larger planned wager.
Best use: Set up a Golden Chip play on a table the team already understands.
Price: 6 Tickets
Rolls back time or a bad outcome, making it a strong mistake-recovery item.
Best use: Save for a meaningful failed play instead of spending it on a minor loss.
Price: 6 Tickets
Captures a winning player and can turn that winning moment into extra profit.
Best use: Point it at a teammate who is about to make a planned, high-value win.
Price: 5 Tickets
Boosts winnings while the drunk effect is active.
Best use: Use before a realistic planned win, not while the team is table-hopping.
Price: 6 Tickets
Raises nearby profit while active, tied to the singing device effect.
Best use: Cluster teammates around a planned betting area before activating it.
Price: 4 Tickets
Grants a random item, so value depends heavily on the roll.
Best use: Cheap early experimentation when the shop has no clear plan item.
Price: 6 Tickets
Increases the strength of item effects.
Best use: Runs built around multiple items rather than one isolated play.
Price: 8 Tickets
Rewards profitable outcomes with extra Tickets.
Best use: Longer routes where the team expects repeated profit, not panic recovery.
Price: 3 Tickets
Gambles the previous win into a high-variance outcome: lose it or multiply it.
Best use: Late pushes when the team agrees that volatility is acceptable.
Price: Free
A free item reported for hitting other players rather than improving quota directly.
Best use: Treat as a lobby chaos tool; do not count it as a serious economy item.
Price: 3 Tickets
Reported as a low-cost shop item, but the exact effect is not confirmed strongly enough yet.
Best use: Skip as a route priority until current-patch behavior is checked in-game.
How to use item priority
Priority is not a universal tier list. It depends on the current run objective.
High
Helps common routes, survival, money control, or achievement setup often enough to consider early.
Situational
Strong only when the team is targeting a specific game, risk profile, or cash number.
Needs testing
Item prices and exact values should be checked in-game before publishing stronger recommendations.
Item data source policy
Each item row separates current guide data from values that still need direct in-game confirmation.
Cross-checked rows
Rows marked as cross-checked are supported by more than one public guide source.
Needs verification
Values that can change by patch stay flagged until they are tested in the current build.
Route decisions
Use role, risk, and priority together instead of treating ticket price as the only factor.
FAQ
Short answers for players checking this page before a run.
Is item priority a tier list?
No. Priority depends on the run objective, current cash pressure, risk level, and whether the item helps a specific achievement route.
What does source status mean?
Source status separates cross-checked public guide data from single-source community reports and rows that still need current-patch testing.
Why are prices and effects treated cautiously?
Item values can change between patches, so exact prices and effects should be checked in-game before publishing stronger claims.